Regarding many of the “reviews” on Sega’s Golden Axe: Beast Rider: Be
wary. The majority of these people (can’t call them critics) either
didn’t complete a fraction of the game, don’t understand game design, or
just plain suck at games. The words “Hack ‘n’ Slash” are an instant red
flag. Beast Rider is anything but. Mindlessly flailing in frustration
because you can’t get the game's simple controls/timing down is no way
to play the game. Most gamers out there who would buy Beast Rider are
far better players than the people rushing through a level or two to
write these sad reviews; a sad but ever pervasive sign of the times. The
character designs are the polar opposite of Heavenly Sword's decidedly
ornate and flamboyant combatants. Beast Rider’s are primitive to say the
least and segue into decidedly dark depths Heavenly doesn’t probe
(being a completely different universe and all). The only comparison you
can draw to Heavenly is the color-coded enemy attacks, although Beast
Rider’s are much simpler as they are one of many tactics including
deflection, spell casting, wielding the Golden Axe at each interval of
its growth, dodging, special chains that annihilate entire swarms, and
of course beast riding. The beasts, if you know how to use them, are an
amazing part of the game. They take a little practice and skill to
dial-in (which they should) but once you do they become an intricate
part of the game. The beast models seem almost alive with skin actually
stretching over bone and more detail than any other creatures you have
or will ever use as a means of attack. They are also key in unlocking
certain paths and treasures and used tactically become an amazing piece
of an altogether beautiful puzzle.
I too was less than impressed with the early levels of the game but soon
learned they were fairly rudimentary for good reason; to ready you for
the tactical action game ahead.
It’s a travesty to Sega fans and gaming that such rubbish is counted on
critic sites that for the most part echo the opposite opinions of real
gamers. This is why market trends are a disaster. The video game “press”
that once was is greatly diminished in this country and game publishers
criteria for sending out preview and review code is in need of a
complete overhaul. Any review conducted at a “review event” should be
noted and they are becoming more and more prevalent (we don’t and will
not base reviews on a game we played at a kiosk in a room full of media
and PR. Real gamers that buy games sit down and master them and that is
the only way to properly review a game. The game industry going down the
wrong path is greatly influenced by exactly this type of “review” which
is happening more and more frequently. Igor is a 3; maybe even a 1 or a
2. But to score Beast Rider below a 7 is just irresponsible. These are
not valid “opinions” of professional gamers. It’s painfully obvious
these people have at best grazed the surface of the overall game which
by action gaming standards is anything but short. Avoid critic sites
like the plague. Once upon a time to work as a game journalist at a
magazine (before online) you had to be so exalted a gamer that you
deserved the right to tell gamers what to buy. This is no longer the
case, especially online. There are great reviewers out there; but they
are few and far between and they don’t review games at events. Do these
people have a right to their opinion? Of course; it’s whether or not
they should have the right to affect yours that’s in question.
Unbelievable; I shudder to think what’s coming next.
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